Lost Xanadu

Mississippi Sky (1)

Kaan walked through the streets in the late afternoon. A light rain was falling. Trash tumbled across the asphalt and collapsed into the gutter. Power lines crisscrossed the sky.

She walked past burned-out houses, the tops of their windows blackened with smoke.

The sky was beige, going orange, as it neared sunset. Kaan allowed her steps to fall in step with the extra weight of the 9mm on her waist, and kept moving forward.

The landscape grew more dilapidated. She passed more burned-out houses, some of the fires more recent, lawns still submerged in fire-hydrant water, water-logged and saturated, the long grass, not mowed in months, poking out of the brackish water, like tufts of hair.

Kaan passed a gnarled, dried-out willow, her way-marker in this area. Xan lived around here, at the edge of the woods, at the edge of night.

Xan’s house, was more of a shack, re-purposed, with faulty wiring and rerouted piping. The one window on the house’s façade loomed like an empty eye socket, a toothless smile.

The ridged, cast-iron door opened as Kaan approached, making her way through the fallen leaves. Xan appeared in the doorway, albino hair unkempt, wearing her usual stained all-white clothes.

Kaan came to the threshold, “Why do you continue to live here?”

Xan just gave her a frightened look. “I offered you space at the shelter; why don’t you live there?” Kaan continued.

Xan was not paying attention, instead looking around Kaan and expectantly at the package Kaan was surely carrying in her black trench coat.

Kaan sighed, “Do you have the money?”

Xan cast her forlorn, sunken eyes in Kaan’s direction, and produced from a soiled satchel a tangled wad of cash.

Kaan took the cash, counted the 100s and pocketed them. From her coat, she produced the package, wrapped in brown paper and duct tape. Heladon, the esper’s drug. Prevented complete identity disintegration – as Xan was clearly suffering from here.

“Here you go,” Kaan said.

Xan grabbed the package, and anger flashed through her eyes, before her face slackened into its standard flat expression.

Kaan, exasperated, turned to go.

“We were all in the same lab once, you know.” Xan said. The cast-iron door closed behind Kaan. The clouds opened, and the wind blew down from the upper atmosphere, in the final minutes of twilight.

a perfect dream

Songs:

BACKWOOD BOY – LEAN WIT DA FANTA PT. 2

prodlzr – WTF ARE YOU DOING

Cosmastly – PINK FUR COAT

Cosmastly – DEEZ WITCHE$

Erasure – A Little Respect

RelatedEspers and Labs

Masks

haunter lol

The parable of “Majora’s Mask” explores the real-world concept of masks. Boss Remains are masks and the masks you wear in the game are all of the legendary dead. Masks are artifacts that seal the spirit of the entity, sealing also his, her or its power.

Wearing an entity’s mask gives you said being’s “other memory” (Dune), and mindstream. The spirit sealed in a mask can be good or evil. Sealing in general, much less sealing an entity to distinct physical form, takes a great deal of magic / chi (qi) / virtual energy. Seals can be place on pieces of paper, cards and amulets, as protection or to lock away evil spirits.

Masks are also sculpted to look like gods, and embody gods – who are really just immortal spirits – and dead heroes. In Jim Carrey’s ‘90s movie “The Mask,” the supernatural mask is of the Norse trickster god Loki. The film was based off a book series published by Dark Horse Comics (“Hellboy”). The soul of The Mask, like most masks, reacts to the soul and the state of the heart of whoever wears it, turning some into monsters and others into champions.

parable

See also: “The Presentation of Self in Everyday Life” by Erving Goffman.