10,000 Year-Old Scorpion

a good rocket for space a bad rocket for world destruction

There is a market value, pressure or a share for having all our media – film, video games and even books – start to look the same, like they all came out of a shared internet or digital machine. A valid point on the digitalization (and I would argue game-itization) of almost every aspect of our culture – ATMs, phone games – can be made. Almost every social network, from Facebook, to LinkedIn or Steam, edges you along with “achievements,” goals taken straight out of the world of gaming.

Web pages in Web 3.0 are starting to look alike, with the same slick interface straight out of the latest blog templates – just check out Tumblr, Blogger, Gmail (anything made by Google – search, etc.), Twitter, Pinterest, Storify, Instagram, Bing and the latest victim – LinkedIn.

There is talk of a technological singularity – which is very well possible. Instead of having a separate phone, tablet, music player, computer, game console and TV to sync every day, to the cloud (or worse, with cables) why not just have one portable, convenient gadget that does everything? There’s a market for that.

Consumers will pay for the convenience, the same way today people pay for the convenience of ready-made food (fast food) and ready-made computers and operating systems, that come with all the programs you want built-in, already installed.

It’s all about convenience – why do it yourself when you can just pay someone with the specialized knowledge or you can pay for a ready-made device or software that does it for you? I’m not making a right or wrong judgment here, just an observation on the way things seem to be going or the way they are.

Before that technological singularity, a media singularity will come first. Movies are adapted from books. Comic books and video games are made for and from movies. A video game can spawn comics, books and movies, in a media circularity that never ends. Through this process, all media forms will begin to look alike and borrow from each other, such that you no longer really have a piece of entertainment anymore – an individual film, book, video game, etc. – you have a franchise, a brand. This brand system already exists and has existed for centuries now (remember those advertising Mad Men in the 1950s?). It is simply exponentially faster with the new distribution pipes of the digital age.

You can deploy a brand into almost any kind of entertainment or medium and get the maximum amount of market share and the maximum amount of profit – so long as there is a desire for those products. It’s convenient. There’s a market share for that. Why have fans of a certain franchise or brand – say Star Trek, Taylor Swift (individual celebrities are brands too – hence why many artists go by one name, like Madonna) or Twilight – fantasize and write fan fictions about a movie when the movie/book/film/video game/soundtrack can be made for them and be available on their iPad/Smart TV/Xbox/Steam Big Screen/etc.?

The technological and media singularities reinforce each other and make for maximum convenience and therefore maximum profit. It just comes down to what people want. If people want convenience, products, goods and services are going to be made for that desire for convenience and they will be profitable because people want that convenience. If people don’t want those products, they won’t exist.

It’s a bit circular and chicken-and-egg, but this is how the “industries” – the film industry, the video game industry, the toy industry, the computer industry (Apple), the high-end “gamer” video card industry – all work: give the people what they want and make a profit off it. This is like the profit structure of World of Warcraft (although I disagree on whether video games can be used to ‘train’ people)

The moral, ethical and political questions then arise of “well should it work this way,” “could it work another way,” “would it work better another way” etc. or statements like “perhaps it works fine this way” and “it is morally and ethically right for it to work this way (people have the freedom to choose)”, etc. The better ethical, moral and political and economic questions should be concerning what people want and why they want it, and can people freely choose what they want.

That’s what’s at the heart of it, that’s what’s at stake. That’s how these products, services and trends are made. We can’t turn around and think that they appeared out of thin air. They weren’t made and foisted on us – at least not theoretically. No, what we’re getting – from the 1950s, the 1800s and perhaps longer than that – is what we want.

sony

Another Time

time travel

Pisceans are old souls. A Pisces is a soul that has been through all the other signs before, as Pisces is the 12th and Final House. The soul of a Pisces has seen everything before already; it is hard to surprise a Pisces. Life holds many instances of Deja-vu for them. From their prior lives, in other signs and other Houses, Pisceans have a vast psychic inheritance.

Pisces is the last House, where the Zodiac Cycle moves beyond this life and into the Next. They are more attuned to the cosmic wheel of karma, and are thus more empathetic and just, as a result. They are focused on the big picture, the karmic flow of the universe.

Pisceans are a bridge between the worlds and are very interested in transcendence and humanity moving beyond its current hang-ups to a greater, more enlightened, existence. Pisceans are natural healers, chaplains, listeners, diviners, dowsers, and era-defining visionary leaders, e.g. George Washington and Albert Einstein. As the Piscean soul cycles out of the twelves Houses into the next world, he or she brings humanity to a higher plane.

The Pisces holds the secrets to the past lives that he or she has lived – and the subconscious motivations of any life that follows, in the new beginning of another cycle, as the old soul reincarnates anew. The Pisces that understands both this life and the one to come, is dynamically posed to be an and oracle, a visionary. This person knows a great deal, in terms of spiritual knowledge, and can understand the underpinnings of the ages.

The Pisces must learn to traverse many psychological landscapes, to spiral and reel the spirit farther and farther out in time and space, across generations, beyond ancestors, back to the beginning of time. The Pisces must learn and re-learn innovative ways to get back to different definitions of home.

Another time. Another place. Different emotions. But all still the same. One life. One Pisces. One unity. One reincarnation. A Pisces shouldn’t have been born in an earlier time; A Pisces has already lived in another time. That is the psychic and spiritual inheritance of a Pisces.

the spirit world 2

Disclaimer: Astrology is an artificial, fictional system, used for fun and pop psychology.