Incorporeal Double

TWW-WindSageAwakening

Ran awoke and stared up at the gray ceiling, colored only by the night.

She sat up slowly, in the white sheets, and looked at Alli. She got up and put her bare feet on the thin carpet. Her face looked back at her in the large mirror of their bedroom, a birthday present Kaan had brought over. She tried to shake herself of the odd sensation of the dream. Nealy’s cold eyes still burned into her – in the world, at the bottom of the well.

In the bathroom, Ran stared at the rings under her eyes. Almost every night, her sleep was horrible. She was lucky Alli was a deep sleeper, or she would have woken her up every time she got up to get a glass of water, in the middle of the night.

She wandered into the kitchen, her bare feet slapping softly on the tile floor. Maybe if she ate something she would fall asleep. Ran reached for some cereal but didn’t turn on the light.

In the dream, Nealy had looked just like her; had her eyes and red hair. It was startling. She had to laugh out loud, milk in hand.

Ran didn’t know how she had courted Alli. Alli was going places, untangling the depreciation and amortization for multi-million-dollar properties. Ran didn’t know why she had picked a surfer writer like her. Opposites attract, they say. She poured the milk into a bowl of Raisin Bran.

Sleep was already creeping back to her. Ran was glad. She’d never been a good sleeper. That dream. Ran had never dreamed she was in the well before. It had been like an out-of-body experience.

She wanted Alli to be happy. Maybe, she would open a beer and sleep in front of the TV.

Ran settled into a familiar chair and closed her eyes. She could still see Nealy, the double, standing in that dim study, drink in hand, as the grandfather clock clicked away, in the background. The darkness swam around her. Her Arne Jacobsen egg chair sat, like an island, in the middle of the carpet.

tumblr_nd2h59uhj01siygpno3_500

Song:

Koyaanisqatsi – Philip Glass

10,000 Year-Old Scorpion

a good rocket for space a bad rocket for world destruction

There is a market value, pressure or a share for having all our media – film, video games and even books – start to look the same, like they all came out of a shared internet or digital machine. A valid point on the digitalization (and I would argue game-itization) of almost every aspect of our culture – ATMs, phone games – can be made. Almost every social network, from Facebook, to LinkedIn or Steam, edges you along with “achievements,” goals taken straight out of the world of gaming.

Web pages in Web 3.0 are starting to look alike, with the same slick interface straight out of the latest blog templates – just check out Tumblr, Blogger, Gmail (anything made by Google – search, etc.), Twitter, Pinterest, Storify, Instagram, Bing and the latest victim – LinkedIn.

There is talk of a technological singularity – which is very well possible. Instead of having a separate phone, tablet, music player, computer, game console and TV to sync every day, to the cloud (or worse, with cables) why not just have one portable, convenient gadget that does everything? There’s a market for that.

Consumers will pay for the convenience, the same way today people pay for the convenience of ready-made food (fast food) and ready-made computers and operating systems, that come with all the programs you want built-in, already installed.

It’s all about convenience – why do it yourself when you can just pay someone with the specialized knowledge or you can pay for a ready-made device or software that does it for you? I’m not making a right or wrong judgment here, just an observation on the way things seem to be going or the way they are.

Before that technological singularity, a media singularity will come first. Movies are adapted from books. Comic books and video games are made for and from movies. A video game can spawn comics, books and movies, in a media circularity that never ends. Through this process, all media forms will begin to look alike and borrow from each other, such that you no longer really have a piece of entertainment anymore – an individual film, book, video game, etc. – you have a franchise, a brand. This brand system already exists and has existed for centuries now (remember those advertising Mad Men in the 1950s?). It is simply exponentially faster with the new distribution pipes of the digital age.

You can deploy a brand into almost any kind of entertainment or medium and get the maximum amount of market share and the maximum amount of profit – so long as there is a desire for those products. It’s convenient. There’s a market share for that. Why have fans of a certain franchise or brand – say Star Trek, Taylor Swift (individual celebrities are brands too – hence why many artists go by one name, like Madonna) or Twilight – fantasize and write fan fictions about a movie when the movie/book/film/video game/soundtrack can be made for them and be available on their iPad/Smart TV/Xbox/Steam Big Screen/etc.?

The technological and media singularities reinforce each other and make for maximum convenience and therefore maximum profit. It just comes down to what people want. If people want convenience, products, goods and services are going to be made for that desire for convenience and they will be profitable because people want that convenience. If people don’t want those products, they won’t exist.

It’s a bit circular and chicken-and-egg, but this is how the “industries” – the film industry, the video game industry, the toy industry, the computer industry (Apple), the high-end “gamer” video card industry – all work: give the people what they want and make a profit off it. This is like the profit structure of World of Warcraft (although I disagree on whether video games can be used to ‘train’ people)

The moral, ethical and political questions then arise of “well should it work this way,” “could it work another way,” “would it work better another way” etc. or statements like “perhaps it works fine this way” and “it is morally and ethically right for it to work this way (people have the freedom to choose)”, etc. The better ethical, moral and political and economic questions should be concerning what people want and why they want it, and can people freely choose what they want.

That’s what’s at the heart of it, that’s what’s at stake. That’s how these products, services and trends are made. We can’t turn around and think that they appeared out of thin air. They weren’t made and foisted on us – at least not theoretically. No, what we’re getting – from the 1950s, the 1800s and perhaps longer than that – is what we want.

sony