A Heart Made of Ground

when i'm with you

There’s the rider.

The only constant is the horse and it’s always moving.

Ride down Main Street; pass in and out of the town.

Hear the hooves in the dirt.

Splash through the gully; stand in the stirrups like a jockey.

 

Stand up in the saddle. Put your full weight on the horse

Let it rear. Give chase.

Shoot out of town.

Ride down the canyon

into the ghostly horizon.

 

Down in the deserted places

there sits the owl and the cockatrice,

the stork and the dragon,

bones and lizards,

swine and ravens and unclean things.

 

When the horse dies, trod off

with graying clothes bleached by light

and shoes with soles that are falling off.

Gloves of thinning leather,

two silver pistols and spark and ash,

a target to shoot and never catch

and a hat that’s lost its firmness.

 

It’s not about the horse;

the horse isn’t the important thing.

 

Ride on forever and never die

even when arm bones fall apart.

Ride until outline, form and mold of body dissolves,

the water in the vessel pouring out,

unraveling large, sharp shards.

 

Nothing is permanent.

Ghosts are meant to exist in the desert.

 

A person of light stands on the black shelf above, beckoning;

it’s a form of someone who exists below.

 

There’s a human outline in the dust,

a space created by the wind,

a hole in the maelstrom.

 

There’s a rock formation that looks like a person,

There’s a person glowing in the night vision binoculars.

Run down the road at night.

Squint and never really see.

 

For every person out there,

there is a second person out there

living out the same exact life as you.

Out here, there’s only two.

 

A satellite dangles in the cold.

The skull of the sky shudders and turns overhead,

An arrow of light strikes in the darkness,

a thread pulling you over the gravel;

it’s pulled by an outline, a space,

stepping over clouds and stars.

 

Run, crawl, gallop and scramble

over dusty mountains to get there.

Give chase to the end, blue and frozen,

drenched in snow and ice.

Someone is flashing like a lighthouse

but soon that outline will disappear.

space

10,000 Year-Old Scorpion

a good rocket for space a bad rocket for world destruction

There is a market value, pressure or a share for having all our media – film, video games and even books – start to look the same, like they all came out of a shared internet or digital machine. A valid point on the digitalization (and I would argue game-itization) of almost every aspect of our culture – ATMs, phone games – can be made. Almost every social network, from Facebook, to LinkedIn or Steam, edges you along with “achievements,” goals taken straight out of the world of gaming.

Web pages in Web 3.0 are starting to look alike, with the same slick interface straight out of the latest blog templates – just check out Tumblr, Blogger, Gmail (anything made by Google – search, etc.), Twitter, Pinterest, Storify, Instagram, Bing and the latest victim – LinkedIn.

There is talk of a technological singularity – which is very well possible. Instead of having a separate phone, tablet, music player, computer, game console and TV to sync every day, to the cloud (or worse, with cables) why not just have one portable, convenient gadget that does everything? There’s a market for that.

Consumers will pay for the convenience, the same way today people pay for the convenience of ready-made food (fast food) and ready-made computers and operating systems, that come with all the programs you want built-in, already installed.

It’s all about convenience – why do it yourself when you can just pay someone with the specialized knowledge or you can pay for a ready-made device or software that does it for you? I’m not making a right or wrong judgment here, just an observation on the way things seem to be going or the way they are.

Before that technological singularity, a media singularity will come first. Movies are adapted from books. Comic books and video games are made for and from movies. A video game can spawn comics, books and movies, in a media circularity that never ends. Through this process, all media forms will begin to look alike and borrow from each other, such that you no longer really have a piece of entertainment anymore – an individual film, book, video game, etc. – you have a franchise, a brand. This brand system already exists and has existed for centuries now (remember those advertising Mad Men in the 1950s?). It is simply exponentially faster with the new distribution pipes of the digital age.

You can deploy a brand into almost any kind of entertainment or medium and get the maximum amount of market share and the maximum amount of profit – so long as there is a desire for those products. It’s convenient. There’s a market share for that. Why have fans of a certain franchise or brand – say Star Trek, Taylor Swift (individual celebrities are brands too – hence why many artists go by one name, like Madonna) or Twilight – fantasize and write fan fictions about a movie when the movie/book/film/video game/soundtrack can be made for them and be available on their iPad/Smart TV/Xbox/Steam Big Screen/etc.?

The technological and media singularities reinforce each other and make for maximum convenience and therefore maximum profit. It just comes down to what people want. If people want convenience, products, goods and services are going to be made for that desire for convenience and they will be profitable because people want that convenience. If people don’t want those products, they won’t exist.

It’s a bit circular and chicken-and-egg, but this is how the “industries” – the film industry, the video game industry, the toy industry, the computer industry (Apple), the high-end “gamer” video card industry – all work: give the people what they want and make a profit off it. This is like the profit structure of World of Warcraft (although I disagree on whether video games can be used to ‘train’ people)

The moral, ethical and political questions then arise of “well should it work this way,” “could it work another way,” “would it work better another way” etc. or statements like “perhaps it works fine this way” and “it is morally and ethically right for it to work this way (people have the freedom to choose)”, etc. The better ethical, moral and political and economic questions should be concerning what people want and why they want it, and can people freely choose what they want.

That’s what’s at the heart of it, that’s what’s at stake. That’s how these products, services and trends are made. We can’t turn around and think that they appeared out of thin air. They weren’t made and foisted on us – at least not theoretically. No, what we’re getting – from the 1950s, the 1800s and perhaps longer than that – is what we want.

sony